• Would this also include a more touch enabled Logos full version that is optimized for touch screens like the Surface pro 3? If so I would give even more. The full version does not play nice in some of the menus and touch scrolling does not work at all in most of Logos.
    1. I would imagine that it is, it says that it is a Universal App, so it should be a Windows Store App for both SP3 tablets and Windows Phones.
    2. Yes I understand that but anyone that has used Logos full version on a touch screen knows what I am talking about! The problem is why should I support a app version when the full version of Logos does not work well with touch screen! I think that it would far better to make Logos optimized for touch screens first.
    3. "The problem is why should I support a app version when the full version of Logos does not work well with touch screen!" The issue is that the Windows Logos desktop version is built on WPF. Microsoft dropped the ball on actively pushing WPF forward years ago, to the pain of many of us developers. Thankfully WPF is looking to get more love in the next year ff (e.g. http://channel9.msdn.com/Events/Visual-Studio/Connect-Live/Visual-Studio-WPF-Team-What-we-are-up-to), but the point is this: It's not Logos' fault this core platform hasn't moved forward in terms of much better raw performance (built on old version of DirectX for instance), as well as some much needed touch related improvements. Every platform is a bet, and unfortunately things have been rough with Windows in the last 5 years, though I'm hopeful we're turning a corner. So the fact is, things are complicated because of the base platform. The Windows Store Universal App platform is of course touch first. Hopefully this helps a bit.
    1. How about I help review it now in one kind word - wrong. She doesnt believe suffering in hell is eternal.
    2. Ignore Josh, he seems closed minded. If you want a contemporary work that makes you think of the text that has been previously assumed this is an excellent resource.