Ebook
Video games are big business, generating billions of dollars
annually. The long-held stereotype of the gamer as a solitary teen
hunched in front of his computer screen for hours is inconsistent
with the current makeup of a diverse and vibrant gaming community.
The rise of this cultural phenomenon raises a host of questions:
Are some games too violent? Do they hurt or help our learning? Do
they encourage escapism? How do games portray gender? Such
questions have generated lots of talk, but missing from much of the
discussion has been a Christian perspective.
Kevin Schut, a communications expert and an enthusiastic gamer
himself, offers a lively, balanced, and informed Christian
evaluation of video games and video game culture. He expertly
engages a variety of issues, encouraging readers to consider both
the perils and the promise of this major cultural phenomenon. The
book includes a foreword by Quentin J. Schultze.
”A must read for anyone with questions on the compatibility
of the Christian faith and interactive
entertainment"
“With solid research and intellectual curiosity, Kevin Schut
dispels myths, debunks stereotypes, and offers an informed,
levelheaded, and accessible analysis of a perplexing and
contentious subject. Of Games and God is a valuable resource
that invites players and skeptics alike into a critical discussion
of the dark spots and bright lights of interactive video
games."
--William D. Romanowski, author of Reforming Hollywood:
How American Protestants Fought for Freedom at the Movies and
Eyes Wide Open: Looking for God in Popular Culture
"Of Games and God provides a balanced, research-driven
perspective on the hugely influential video game industry. A must
read for anyone with questions on the compatibility of the
Christian faith and interactive entertainment."
--Joseph M. Tringali, general manager at 5TH Cell, developer
for Scribblenauts and Drawn to Life
"An engaging introduction to the topic of video games written for
Christians, particularly those who have never considered the value
of video games or those who wish to defend them as a worthy
pastime. Balanced in its perspective, broad in its scope, and
written for a general audience, Of Games and God fills a
niche that has long been waiting to be filled."
--Mark J. P. Wolf, Concordia University Wisconsin; editor of
The Medium of the Video Game
"Gaming is a notoriously difficult topic to analyze and the
relationship between gamers and churchgoers is typically less than
cozy. Nevertheless Kevin Schut explores the problems and promise of
today’s dominant cultural medium with insight and understanding of
both gamer and church cultures. Like it or not, gaming is a
powerful vehicle for teaching values and ethics, and churches that
ignore how gaming is speaking to their teens and young adults do so
at their own peril. But with this great book, every gaming noob can
speak l33t and grasp the relevant social trends at the same
time."
--Chris Skaggs, Soma Games
"Outstanding read! If you’re a gamer, media junkie, teacher,
parent, or student, you need to read this book. Christians and
non-Christians alike will find gems of truth throughout the book.
Reading it is only the beginning of the conversation!"
--Kelly Zmak, Infinite Game Publishing
Contents
Foreword by Quentin J. Schultze
1. Finding Balance in an Unbalanced Discussion
2. How to Understand a Video Game
3. Making the Immaterial Playable: Games, Religion, and
Spirituality
4. Games and the Culture of Destruction: Violence and Ethics in
Video Games
5. Escape! The Peril of Addiction and the Promise of Fantasy
6. Real Men, Real Women, Unreal Games
7. The School of Mario: The Brain, Education, and Video Games
8. Making a Different World: Christians Building Video Games
9. Plays Well with Others: The Social Side of Gaming
10. Do You Want to Continue Playing?
Glossary
Index
Kevin Schut (PhD, University of Iowa) is professor and chair of the department of media and communication at Trinity Western University in Langley, British Columbia. His research uses video games to investigate the intersection of communication, technology, and culture. He has published articles and chapters on video games and history, games and mythology, and evangelical involvement with video games.